Operation grouphug. A new mod inspired by Shpulds ideas to coerce coop players into sticking together, in much the same way Diablo2 does.
Well, I took that idea and blew it all absurdly out of proportion. Or maybe thats just how it feels, you be the judge.
-Drafting items like in fantasy baseball
-Elemental attacks (mostly fire, but lightning and acid where apropriate)
-Armor and enemies RESISTANT to those attacks
-Shared Healing Pool that disperses health, its filled with the blood of your enemies!
-Nobody finishes the map early, everybody must make it to the exit!!
-Maps now progress differently, e1m1, e2m1, e3m1, e4m1, e1m2, e2m2 etc. This creates one long difficulty grade, instead of 4 shorter ones (which I always thought was weird)
-Powerup uses are now earned through killing enemies as well, and may be used at will. But only the powerup you drafted out.
-Biosuit is now an armor, it does not deplete like the others, to make up for its shortcomings elsewhere, namely that it does not have any resistance to Normal damage, the kind everybody deals.
-Superhealth raises your max health, and your starting health.
-Additional damage is done if you are in a tight group
-Additional defense is gained for the same reason
-Ammo is now boiled down to Primary ammo (represented by shells currently) and Secondary ammo (cells). Shells are dropped 80% of the time, and cells 20. I plan on making the drops less than 100% of the time as is now the case
-Ammo is distributed among the group. Anyone out cowboying it up will not share this benefit.
These features are implemented, but not fully fleshed out. Ammo spawns too frequently, enemies are too easy to kill, health is too easy to come by, and damage is too high. Balancing will come after the rest of the features are implemented. Planned features are as follows:
-An axe that bats away projectiles
-An Aggro system, so you can make the tank pull.
-Invisibility is currently the most worthless powerup. I plan on making it so only 1 monster sees you at a time when its active. For picking off monsters, or otherwise luring them.
The code is currently up on my gitorious account. Pull, host, and enjoy!
As for the surprise I was working on, it turned out to need more attention that I can currently give it. It requires a lot of testing. I’ll let most of the secret out of the bag. It was drag n drop for fte on android. When I have a proper testing system and things arent so cumbersome, and I have more energy to test in actually ON android, I plan on getting back to this. Sorry I couldn’t have it released for everyone to enjoy already. Deuces. –gnounc