Operation: groupHug now has enemy resistances and weapon damage types all filled in and functional.
They are NOT balanced, I mostly just shoved some values in there to prove it works. The game needs some indicator for how much damage you are doing, as of right now its incredibly difficult to tell which weapon to use against which enemies. It makes it a bit easier that you can only use one of two weapons any given match. If the first one doesnt work, switch weapons and hope for the best.
Powerup duration earned, and which powerup you have also could use some indicators. I play through entire levels forgetting to use them, and end up dying. Something visible would really help, gb’s hud should help that considerably. In the meantime I’ll add another dbug print.
I’m rapidly reaching the point where I’m going to need some coop feedback, as this IS a coop mod. Like, how broken are the draft rounds? What enemy resistances work and do not work? Which weapons feel like shit on a stick, and which are fun on th’ bun?Are there any particularly jarring moments in a match that need to be polished? You know, playerstuff.
Check back with ya soon with some more code shoveled on top