because lets face it. gameplay is overrated… right?
Now you can avenge your death and get a second shot at living. CSQC hud has been added to show health, armor, and vengeance kills, with more to follow.
Remaining centerprints will all likely use csqc in the near future. These include damage prints, enemy healthbars, leveling up and xp gain.
With the move over to a (more or less) standard mod, so to comes the previously mentioned namechange. Get it here https://gitorious.org/quakelands
Thats right, persistant leveling has been fixed, I just moved all of the addon code to a regular mod, still reliant upon a few engine extensions:
pow; /* Part of DP_QC_SINCOSSQRTPOW*/
strzone; /* Part of FRIK_FILE, FTE_STRINGS, ZQ_QC_STRINGS*/
strunzone; /* Part of FRIK_FILE, FTE_STRINGS, ZQ_QC_STRINGS*/
Also fte’s color code strings (I’m not sure to what degree any other engines support that)
Shields recharge after a delay, and bleedout timer has been added, so if you kill an enemy before you bleedout, your health is restored by 25% and your shields are completely restored. Next on the agenda is to remove the hub system and use fte’s builtin support for hub maps. Doing so will lower code upkeep, as my implementation wasn’t exactly flawless.