I know I said I was working on an entity editor. Well, what I have instead is an entity placer. Its not robust, and its single function. It places an entity where the player is standing (despite having a cursor to place items, I couldn’t get them to spawn where the cursor points) you can rotate the entity before you place it, that much is working.
You cannot select what type of entity you wish to place, the mdl’s and bsps all had offsets and I couldnt manage to get them to behave as a cursor. I forewent all of the entity editing entirely, and made something simpler to suit the task at hand.
You can place a single entity multiple times, but it will be written to a text file each time. I also failed to get it to print out which map you are on in the text dump. Regardless, I used it, and leveraged 3 python scripts to get the information into suitable form. Now I have .ent files marking the location of entrances with an entity I can use to select spawn locations.
The code is near complete, but its being difficult. More on that soon.