The editor turned out to be a bigger challenge than I anticipated, its future
is uncertain. I’ve taken to just walking over to the damn exits, pointing myself in the direction I’d like to spawn upon arrival, and give stat’ing the damn thing.
That being tedious as hell, I’ll be doing it in chunks. Ive got six levels done.
Meanwhile, hubQuake now has the beginnings of a leveling system. Monsters spawn based on the playerlevel variable. Monsters are ranked, and everywhere a monster would normally spawn, a monster of player level or below will now spawn.
I intend to give drops the same treatment, this way when you play maps out of order, you wont run into a shambler when you could not have conceivably gotten a nailgun.