In general I’ve been emulating borderlands as best I can in various ways. statQuake was an attempt at randomized guns…it was not so very successful, the guns were absurdly useless, so that one can collect dust for a while until I’m ready for another go.
hubQuake is my current project, its an fte addon where you can return to previous maps and spawn at their exit. As exits dont have origin data, I’m in need of a reliable way to spawn the player there. Spike suggested checking the bounding box for the brush, but quickly pointed out that its unreliable as the brushes are sort of halfhazardly placed.
When I suggested an in engine entity placer (that I’ve been trying to convince him to do for a while now), he (rightfully) suggested I get off my ass and do it already. So thats what I’m about to do. Wish me luck.