Theres more work to do on the interface. Background images, and more importantly Icons for the achievements.
If anyone feels like donating to that end, drop me a line.
Note: the fiend featured heavily in the screenshot is by Niklas Jansson, the artist behind Kawaiik http://www.androidarts.com/kawaiik/kawaiik.htm
gitorious.org shutdown and was absorbed by gitlabs. I weighed my options, after which I found i quite like gitlabs, so after some initial wariness, I signed up.
Now for what I’ve been up to. Work mostly. Mostly just work and more work. I have managed to sneak a few more test projects out there. I made a few quick tests, namely fte’s wallwalking support, and one where when you gib an enemy, you see things from their perspective as their head goes flying all over the place. Funny for a second, but pretty gimmicky and DEFINITELY disorienting.
I made another test mod for objective markers (think Halo) and damage counters (think FF7, Borderlands). Like most of my tests, I expect it to make itself into some future work, perhaps when I pick up operation grouphug again,
Lastly and most notably, I made an achievements mod. Its built to be easily plugged into any existing mod. Mostly its just a series of hooks, a couple of floats, and a central place to check them all. I have 30 achievements built in so far, and may add more as I come up with them.
The next post will be a screenshot or two of cheevoQuake.
-Hope to post again soon.
UI is gettinga bit crowded.
The drafting menu gets a visual upgrade.
More Placeholder art. Trying to get the positioning right for the elements.
Notice the ugly. Working on eliminating that.
The draft menu now has a nice mouse driven menu to go along with it..if you’re into that sort of thing. If you are not, the ssqc menu we had before is still an available fallback.
Icons are programmed in for the draft menu and the WIP hud, but I havent settled on any actual icons, and there are no graphics in the repo, so if you want to add any, gfx/draft/0 .. gfix/draft/15 is expected for the draft icons, and gfx/hud/dredd is the placeholder path for the avatar.
A damage table of sorts has been added, its in the shared folder.. each element in the damage table is a percentage of the damage argument in t_damage. Untested, but percents over 100 should work as well. 1.1 being 110%.
When I get some fancy icons for the draft menu, I’ll post a pic here.